AI Insights · Timothy · October 2021
Top 5 Boxing Games Performance in Dominican Republic, Q3 2021
Explore the performance trends of the top 5 boxing games in the Dominican Republic during Q3 2021, highlighting weekly downloads, revenue, and active user metrics.
In the third quarter of 2021, the top 5 boxing games in the Dominican Republic demonstrated varied performance trends across downloads, revenue, and active users, according to Sensor Tower data.
Boxing Star: Real Boxing Fight saw a fluctuating revenue trend, peaking at approximately $138 in the final week of September. Weekly downloads for the game showed a mix of ups and downs, starting at 740 in late June and ending at 611 by the end of the quarter. Active users followed a similar pattern, beginning at 2.9K and stabilizing around 2.5K towards the end of September.
Slap Kings experienced a consistent increase in revenue, reaching a peak of $66 in the last week of September. Downloads also grew steadily, starting from 1.6K in late June and climbing to 2.5K by the end of the quarter. The game’s active users saw a similar upward trend, beginning at 4.9K and peaking at 7.8K in mid-September.
Real Boxing 2 had a stable revenue pattern, with minor fluctuations and a peak of $34 at the end of September. Downloads showed significant variation, starting at 325 and ending at 357, with a notable spike to 1.4K in early July. Active users mirrored these trends, beginning at 505 and peaking at 1.9K in mid-July before stabilizing around 700 by the end of September.
EA SPORTS™ UFC® maintained a relatively steady revenue stream, with minor fluctuations and a peak of $25 in late August. Downloads remained stable throughout the quarter, starting at 250 and ending at 264. Active users followed a consistent pattern, starting at 579 and fluctuating slightly to end at 610 in late September.
Real Boxing: KO Fight Club showed minor revenue fluctuations, peaking at $43 in the final week of September. Downloads remained relatively low and stable, starting at 274 and ending at 123. Active users also showed a consistent trend, beginning at 744 and ending at 516 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.